hsc3-0.18: Help/UGen/specCentroid.help.lhs
> import Sound.SC3 {- hsc3 -}
as the number of harmonics increases, the centroid is pushed higher
> g_01 =
> let f0 = mouseY KR 1000 100 Exponential 0.2
> nh = mouseX KR 1 100 Exponential 0.2
> z = blip AR f0 nh
> f = fft' (localBuf 'α' 2048 1) z
> c = specCentroid KR f
> p = poll' (impulse KR 1 0) c 0 (label "c")
> in sinOsc AR p 0 * 0.1