hsc3-0.18: Help/UGen/slew.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 = let z = lfPulse AR 800 0 0.5 * 0.1 in mce2 z (slew z 4000 4000)
> g_02 = let z = saw AR 800 * 0.1 in mce2 z (slew z 400 400)
> f_01 s =
> let x = mouseX KR 200 12000 Exponential 0.2
> y = mouseY KR 200 12000 Exponential 0.2
> in slew s x y * 0.15
> g_03 = f_01 (0 - saw AR 440)
> g_04 = f_01 (lfPulse AR 800 0 0.5)
Drawings
> import Sound.SC3.Plot {- hsc3-plot -}
> let z = lfPulse AR 800 0 0.5
> plot_ugen1 0.05 z
> plot_ugen1 0.05 (slew z 4000 4000)
> plot_ugen1 0.05 (slew z 500 500)


