hsc3-0.18: Help/UGen/randSeed.help.lhs
> import Sound.SC3
start a noise patch
> g_01 =
> let n = uclone 'α' 2 (whiteNoise 'β' AR * 0.05 + dust2 'γ' AR 70)
> f = lfNoise1 'δ' KR 3 * 5500 + 6000
> in resonz (n * 5) f 0.5 + n * 0.5
reset the seed at a variable rate (crash?)
> g_02 =
> let s = 1956 -- control KR "seed" 1956
> i = impulse KR (mouseX KR 0.1 100 Linear 0.2) 0
> in randSeed KR i s
always the same (for a given seed)... (crash!)
> g_03 =
> let sd = 1957
> n = tiRand 'α' 4 12 (dust 'β' KR 1)
> f = n * 150 + (mce [0,1])
> r = randSeed IR 1 sd
> in mrg2 (sinOsc AR f 0 * 0.1) r