hsc3-0.18: Help/UGen/rand.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let f = rand 'α' 200 1200
> l = rand 'β' (-1) 1
> e = line KR 0.2 0 0.1 RemoveSynth
> o = fSinOsc AR f 0
> in pan2 (o * e) l 1
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let f = rand 'α' 200 1200
> l = rand 'β' (-1) 1
> e = line KR 0.2 0 0.1 RemoveSynth
> o = fSinOsc AR f 0
> in pan2 (o * e) l 1