hsc3-0.18: Help/UGen/quadN.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 = quadC AR (sampleRate / 2) 1 (-1) (-0.75) 0 * 0.2
> g_02 =
> let x = mouseX KR 3.5441 4 Linear 0.1
> in quadC AR 4000 (negate x) x 0 0.1 * 0.4
> g_03 =
> let x = mouseX KR 3.5441 4 Linear 0.1
> f = quadC AR 4 (negate x) x 0 0.1 * 800 + 900
> in sinOsc AR f 0 * 0.4