hsc3-0.18: Help/UGen/pv_Diffuser.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_Diffuser"
Sound.SC3.UGen.DB.ugenSummary "PV_Diffuser"
> import Sound.SC3 {- hsc3 -}
> n_01 = "/usr/share/SuperCollider/sounds/a11wlk01.wav"
> n_02 = "/home/rohan/data/audio/instr/bosendorfer/064/C5.aif"
> m_01 = b_allocRead 12 n_02 0 0
withSC3 (async m_01)
> g_01 = playBuf 1 AR 12 (bufRateScale KR 12) 0 0 Loop DoNothing
> g_02 = soundIn 0
Trigger revised phase shifts with MouseX crossing center of screen
> f_01 z =
> let f = fft' (localBuf 'α' 2048 1) z
> x = mouseX KR 0 1 Linear 0.1
> h = pv_Diffuser f (x >** 0.5)
> in ifft' h * 0.5
> g_03 = f_01 g_01
> g_04 = f_01 g_02