hsc3-0.18: Help/UGen/pulseDivider.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let p = impulse AR 8 0
> d = pulseDivider p (mce [4,7]) 0
> a = sinOsc AR 1200 0 * decay2 p 0.005 0.1
> b = sinOsc AR 600 0 * decay2 d 0.005 0.5
> in a + b * 0.4