hsc3-0.18: Help/UGen/pow.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let a = fSinOsc AR 100 0 * 0.1
> in mce2 a (a ** 10)
see also <http://create.ucsb.edu/pipermail/sc-users/2006-December/029998.html>
> g_02 =
> let n0 = lfNoise2 'α' KR 8
> n1 = lfNoise2 'β' KR 3
> s = blip AR (n0 * 200 + 300) (n1 * 10 + 20)
> x = mouseX KR 1000 (sampleRate * 0.5) Exponential 0.1
> y = mouseY KR 1 24 Exponential 0.1
> d = latch s (impulse AR x 0)
> b = roundUp d (0.5 ** y)
> in mce2 d b
optimises identity
> g_03 = (sinOsc AR 440 0 ** 1) * 0.1