hsc3-0.18: Help/UGen/oteySoundBoard.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
> g_01 =
> let loc = mouseX KR (-1) 1 Linear 0.2
> in X.oteySoundBoard AR (pan2 (soundIn 0) loc 0.1) 20 20 0.8
> g_02 =
> let d = dust 'α' AR 1
> n = whiteNoise 'β' AR
> i = decay (d * 0.5) 0.2 * n
> loc = mouseX KR (-1) 1 Linear 0.2
> in X.oteySoundBoard AR (pan2 i loc 0.1) 20 20 0.8