hsc3-0.18: Help/UGen/mouseX.help.lhs
> import Sound.SC3
> e_01 = map from_warp [Linear,Exponential]
e_01 == [0,1]
Frequency control
> g_01 =
> let x = mouseX KR 40 10000 Exponential 0.2
> in sinOsc AR x 0 * 0.1
There is a variant with equal arguments but random traversal.
> g_02 =
> let x = mouseX' KR 40 10000 Exponential 0.2
> in sinOsc AR x 0 * 0.1