hsc3-0.18: Help/UGen/mostChange.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let n = lfNoise0 'α' KR 1
> x = mouseX KR 200 300 Linear 0.1
> f = mostChange (n * 400 + 900) x
> in sinOsc AR f 0 * 0.1
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let n = lfNoise0 'α' KR 1
> x = mouseX KR 200 300 Linear 0.1
> f = mostChange (n * 400 + 900) x
> in sinOsc AR f 0 * 0.1