hsc3-0.18: Help/UGen/linXFade2.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 = linXFade2 (saw AR 440) (sinOsc AR 440 0) (lfTri KR 0.1 0) 0.1
> f_01 ty = ty
> (fSinOsc AR 800 0 * 0.2)
> (pinkNoise 'α' AR * 0.2)
> (fSinOsc KR 0.5 0)
> 1.0
> g_02 = f_01 linXFade2
> g_03 = f_01 xFade2