hsc3-0.18: Help/UGen/lfdClipNoise.help.lhs
> import Sound.SC3 {- hsc3 -}
for fast x lfClipNoise frequently seems stuck, lfdClipNoise changes smoothly
> g_01 =
> let x = mouseX KR 0.1 1000 Exponential 0.2
> n = lfdClipNoise 'α' AR x
> in sinOsc AR (n * 200 + 500) 0 * 0.05
> g_02 =
> let x = mouseX KR 0.1 1000 Exponential 0.2
> n = lfClipNoise 'β' AR x
> in sinOsc AR (n * 200 + 500) 0 * 0.05
lfClipNoise quantizes time steps at high freqs, lfdClipNoise does not:
> g_03 =
> let f = xLine KR 1000 20000 10 RemoveSynth
> in lfdClipNoise 'γ' AR f * 0.05
> g_04 =
> let f = xLine KR 1000 20000 10 RemoveSynth
> in lfClipNoise 'δ' AR f * 0.05