hsc3-0.18: Help/UGen/k2a.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 = k2a (whiteNoise 'α' KR * 0.3)
compare
> g_02 = mce2 (k2a (whiteNoise 'α' KR * 0.3)) (whiteNoise 'β' AR * 0.1)
> g_03 =
> let freq = (mouseX KR 0.1 40 Exponential 0.2) / blockSize * sampleRate;
> o1 = k2a (lfNoise0 'α' KR freq)
> o2 = lfNoise0 'β' AR freq
> in mce2 o1 o2 * 0.1