hsc3-0.18: Help/UGen/indexL.help.lhs
> import Sound.SC3 {- hsc3 -}
Index buffer for frequency values
> g_01 =
> let b = asLocalBuf 'α' [50,100,200,400,800,1600]
> ph = 1 -- 0
> i = range 0 7 (lfSaw KR 0.1 ph)
> in sinOsc AR (mce2 (indexL b i) (index b i)) 0 * 0.1
> g_02 =
> let b = asLocalBuf 'α' [200,300,400,500,600,800]
> x = mouseX KR 0 7 Linear 0.2
> in sinOsc AR (mce2 (indexL b x) (index b x)) 0 * 0.1