hsc3-0.18: Help/UGen/inRange.help.lhs
> import Sound.SC3 {- hsc3 -}
trigger noise burst
> g_01 =
> let n = brownNoise 'α' AR * 0.1
> x = mouseX KR 1 2 Linear 0.1
> o = sinOsc KR x 0 * 0.2
> in inRange o (-0.15) 0.15 * n
i-rate...
> g_02 = sinOsc AR 440 0 * inRange (rand 'α' 0 1) 0.5 1.0 * 0.1