hsc3-0.18: Help/UGen/impulse.help.lhs
Note: SC2 had no phase input.
> import Sound.SC3 {- hsc3 -}
> g_01 = impulse AR 800 0 * 0.1
> g_02 =
> let f = xLine KR 800 10 5 RemoveSynth
> in impulse AR f 0.0 * 0.1
> g_03 =
> let f = mouseY KR 4 8 Linear 0.1
> x = mouseX KR 0 1 Linear 0.1
> in impulse AR f (mce [0,x]) * 0.1
An impulse with frequency 0 returns a single impulse
> g_04 = decay (impulse AR 0 0) 1 * brownNoise 'α' AR * 0.1