hsc3-0.18: Help/UGen/hasher.help.lhs
> import Sound.SC3 {- hsc3 -}
noise
> g_01 = hasher (line AR 0 1 1 RemoveSynth) * 0.2
remap x
> f_02 x_f =
> let x = mouseX KR 0 10 Linear 0.2
> f = hasher (x_f x) * 300 + 500
> in sinOsc AR f 0 * 0.1
> g_02 = f_02 (\x -> roundTo x 1)
import Sound.SC3.Plot {- hsc3-plot -}
plot_ugen_nrt (400,1) 1.0 (hasher (line AR 0 1 1 RemoveSynth))
> g_03 = f_02 id
> g_04 = sinOsc AR (whiteNoise 'α' KR * 300 + 500) 0 * 0.1