hsc3-0.18: Help/UGen/grainBuf.help.lhs
> import Sound.SC3 {- hsc3 -}
> fn_01 = "/home/rohan/data/audio/pf-c5.snd"
> m_01 = b_allocRead 10 fn_01 0 0
> withSC3 (async m_01)
> g_01 =
> let buf = 10
> dur = 15
> lin a b = line KR a b dur RemoveSynth
> tr = impulse KR (lin 7.5 15) 0
> gd = lin 0.05 0.1
> r = lin 1 0.5 {- rate -}
> i = lin 0 1 {- read-location -}
> l = lin (-0.5) 0.5 {- stereo-location -}
> in grainBuf 2 tr gd buf r i 2 l (-1) 512
> g_02 =
> let b = 10
> e = -1
> x = mouseX KR (-1) 1 Linear 0.1
> y = mouseY KR 10 45 Linear 0.1
> i = impulse KR y 0
> n1 = lfNoise1 'α' KR 500
> n2 = lfNoise2 'β' KR 0.1
> r = linLin n1 (-1) 1 0.5 2
> p = linLin n2 (-1) 1 0 1
> in grainBuf 2 i 0.1 b r p 2 x e 512