hsc3-0.18: Help/UGen/envDetect.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
> g_01 =
> let i = soundIn 0
> c = X.envDetect AR i 0.01 0.1
> p = pitch i 440 60 4000 100 16 1 0.01 0.5 1 0
> f = mceChannel 0 p * 3
> e = lagUD (mceChannel 1 p) 0 0.1
> o = pinkNoise 'α' AR * c + sinOsc AR f 0 * c * e
> in mce2 i o