hsc3-0.18: Help/UGen/dstutter.help.lhs
> import Sound.SC3 {- hsc3-}
> g_01 =
> let inp = dseq 'α' dinf (mce [1,2,3])
> nse = diwhite 'β' dinf 2 8
> rep = dstutter 'γ' nse inp
> trg = impulse KR (mouseX KR 1 40 Exponential 0.2) 0
> frq = demand trg 0 rep * 30 + 340
> in sinOsc AR frq 0 * 0.1
see also <https://www.listarc.bham.ac.uk/lists/sc-users/msg14775.html>
> g_02 =
> let a z = let xr = dxrand z dinf (mce [0.1,0.2,0.3,0.4,0.5])
> lf = dstutter z 2 xr
> du = duty AR lf 0 DoNothing lf
> tr = abs (hpz1 du) >** 0
> ph = sweep tr (1/du)
> in linExp ph 0 1 (rand z 50 100) (rand z 500 2000)
> f = mce (map a (id_seq 8 'α'))
> [s0,s1] = mceChannels (splay (sinOsc AR f 0) 1 1 0 True)
> o = limiter (rotate2 s0 s1 (lfSaw KR 0.1 0)) 1 1e-2
> in o * 0.25