hsc3-0.18: Help/UGen/degreeToKey.help.lhs
> import Sound.SC3 {- hsc3 -}
allocate & initialise buffer zero
> m_01 = b_alloc_setn1 0 0 [0,2,3.2,5,7,9,10]
> withSC3 (async m_01)
modal space, mouse x controls discrete pitch in dorian mode
> f_01 buf =
> let x = mouseX KR 0 15 Linear 0.1
> k = degreeToKey buf x 12
> f b = let n = lfNoise1 'α' KR (mce [3,3.05])
> o = sinOsc AR (midiCPS (b + k + n * 0.04)) 0 * 0.1
> t = lfPulse AR (midiCPS (mce [48,55])) 0.15 0.5
> d = rlpf t (midiCPS (sinOsc KR 0.1 0 * 10 + b)) 0.1 * 0.1
> m = o + d
> in combN m 0.31 0.31 2 + m
> in (f 48 + f 72) * 0.25
> g_01 = f_01 0
> g_02 = f_01 (asLocalBuf 'β' [0,2,3.2,5,7,9,10])