hsc3-0.18: Help/UGen/dNoiseRing.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
> g_01 =
> let tr = impulse AR 10 0
> x = mouseX KR 0 1 Linear 0.2
> y = mouseY KR 0 1 Linear 0.2
> nr = demand tr 0 (X.dNoiseRing x y 1.0 32.0 0.0)
> freq = midiCPS (linLin nr 0 (2**32) 40 (40 + 48))
> in sinOsc AR freq 0 * 0.1