hsc3-0.18: Help/UGen/crossoverDistortion.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
{CrossoverDistortion.ar(SinOsc.ar([400, 404], 0, 0.2), MouseX.kr(0, 1), MouseY.kr(0, 1))}.play
> g_01 =
> let x = mouseX KR 0 1 Linear 0.2
> y = mouseY KR 0 1 Linear 0.2
> in X.crossoverDistortion (sinOsc AR (mce2 400 404) 0 * 0.2) x y
{CrossoverDistortion.ar(SoundIn.ar, MouseX.kr(0, 1), MouseY.kr(0, 1))}.play
> g_02 =
> let x = mouseX KR 0 1 Linear 0.2
> y = mouseY KR 0 1 Linear 0.2
> in X.crossoverDistortion (soundIn 0) x y