hsc3-0.18: Help/UGen/convolution.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let k = pinkNoise 'α' AR * 0.1
> i = soundIn 0
> in convolution AR i k 2048
> g_02 =
> let k = mix (lfSaw AR (mce [300,500,800,1000] * mouseX KR 1.0 2.0 Linear 0.2) 0 * 0.1)
> i = soundIn 0
> in convolution AR i k 1024 * 0.5