hsc3-0.18: Help/UGen/bufFrames.help.lhs
> import Sound.SC3
Load sound file to buffer zero (required for examples)
> fn_01 = "/home/rohan/data/audio/pf-c5.aif"
> m_01 = b_allocRead 0 fn_01 0 0
> withSC3 (async m_01)
Read without loop, trigger reset based on buffer duration
> g_01 =
> let p = phasor AR 0 (bufRateScale KR 0) 0 (bufFrames KR 0) 0
> in bufRdL 1 AR 0 p NoLoop
Mouse location drags play head
> g_02 =
> let r = mce [0.05,0.075 .. 0.15]
> p = k2a (mouseX KR 0 (bufFrames KR 0) Linear r)
> in mix (bufRdL 1 AR 0 p NoLoop)