hsc3-0.18: Help/UGen/bufAllpassC.help.lhs
> import Sound.SC3 {- hsc3 -}
Allocate buffer
> withSC3 (async (b_alloc 0 44100 1))
Filtered decaying noise bursts
> g_01 =
> let d = dust 'α' AR 1
> n = whiteNoise 'β' AR
> x = decay d 0.2 * n * 0.25
> in bufAllpassC 0 x 0.25 6