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hsc3-0.18: Help/UGen/bufAllpassC.help.lhs

> import Sound.SC3 {- hsc3 -}

Allocate buffer

    > withSC3 (async (b_alloc 0 44100 1))

Filtered decaying noise bursts

> g_01 =
>     let d = dust 'α' AR 1
>         n = whiteNoise 'β' AR
>         x = decay d 0.2 * n * 0.25
>     in bufAllpassC 0 x 0.25 6