hsc3-0.18: Help/UGen/blitB3Saw.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
> g_01 =
> let f = xLine KR 1000 20 10 DoNothing
> in X.blitB3Saw AR f 0.99 * 0.1
aliasing suddenly appears for very high frequencies
> g_02 =
> let f = mouseX KR 10 10000 Exponential 0.2
> c = mouseY KR 0.01 0.99 Linear 0.2
> in X.blitB3Saw AR f c * 0.1
comparison
> g_03 = mce2 (saw AR 20) (X.blitB3Saw AR 20 0.99) * 0.1