hsc3-0.18: Help/UGen/blitB3.help.lhs
> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}
> g_01 = X.blitB3 AR (xLine KR 10000 20 10 DoNothing) * 0.2
spot the aliasing
> g_02 = impulse AR (xLine KR 10000 20 10 DoNothing) 0 * 0.2
sawtooth
> g_03 =
> let x = mouseX KR 20 1000 Exponential 0.2
> in leakDC (integrator (X.blitB3 AR x * 0.2) 0.99) 0.995
sawtooth; super-saw, can integrate mix
leaks dealt with one by one so don't accumulate
> g_04 =
> let x = mouseX KR 1 4 Linear 0.2
> in mix (leakDC (integrator (X.blitB3 AR (x * mce [220,221,223,224]) * 0.125) 0.99) 0.995)