hsc3-0.18: Help/UGen/bLowShelf.help.lhs
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -}
> g_01 =
> let i = soundIn (mce2 0 1)
> freq = mouseX KR 40 6000 Exponential 0.2
> rs = 1
> db = mouseY KR 24 (-24) Linear 0.2
> in bLowShelf i freq rs db
> g_02 =
> let i = soundIn (mce2 0 1)
> freq = mouseX KR 20 6000 Exponential 0.2
> rs = mouseY KR 0.1 1 Linear 0.2
> db = 6
> in bLowShelf i freq rs db
calculate coefficients and use sos
> g_03 =
> let i = soundIn (mce2 0 1)
> freq = mouseX KR 20 6000 Exponential 0.2
> rs = mouseY KR 0.1 1 Linear 0.2
> db = 6
> (a0, a1, a2, b1, b2) = bLowShelfCoef sampleRate freq rs db
> in sos i a0 a1 a2 b1 b2