hsc3-0.18: Help/UGen/bAllpass.help.lhs
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -}
thoughpass
> g_01 =
> let i = soundIn (mce2 0 1)
> f = mouseX KR 10 18000 Exponential 0.2
> in bAllPass i f 0.8
bandpass
> g_02 =
> let i = soundIn (mce2 0 1) * 0.5
> f = mouseX KR 100 18000 Exponential 0.2
> in bAllPass i f 0.8 + negate i
calculate coefficients and use sos
> g_03 =
> let i = soundIn (mce2 0 1) * 0.5
> f = mouseX KR 100 18000 Exponential 0.2
> (a0, a1, a2, b1, b2) = bAllPassCoef sampleRate f 0.8
> in sos i a0 a1 a2 b1 b2 + negate i