hsc3-0.18: Help/UGen/allpassN.help.lhs
> import Sound.SC3 {- hsc3 -}
Since the allpass delay has no audible effect as a resonator on steady
state sound ...
> g_01 =
> let dly = xLine KR 0.0001 0.01 20 RemoveSynth
> n = whiteNoise 'α' AR
> in allpassC (n * 0.1) 0.01 dly 0.2
...these examples add the input to the effected sound so that you
can hear the effect of the phase comb.
> g_02 =
> let n = whiteNoise 'β' AR
> dly = xLine KR 0.0001 0.01 20 RemoveSynth
> in (n + allpassN (n * 0.1) 0.01 dly 0.2) * 0.1
Linear variant
> g_03 =
> let n = whiteNoise 'γ' AR
> dly = xLine KR 0.0001 0.01 20 RemoveSynth
> in (n + allpassL (n * 0.1) 0.01 dly 0.2) * 0.1
Cubic variant
> g_04 =
> let n = whiteNoise 'δ' AR
> dly = xLine KR 0.0001 0.01 20 RemoveSynth
> in (n + allpassC (n * 0.1) 0.01 dly 0.2) * 0.1
Used as an echo - doesn't really sound different than Comb, but it
outputs the input signal immediately (inverted) and the echoes are
lower in amplitude.
> g_05 =
> let n = whiteNoise 'ε' AR
> d = dust 'ζ' AR 1
> src = decay (d * 0.5) 0.2 * n
> in allpassN src 0.2 0.2 3
Phasing
> g_06 =
> let i = soundIn (mce2 0 1) -- two channels of input signal
> f = mouseX KR 0.1 1.0 Linear 0.2 -- phaser freq
> e = allpassN i 0.02 (sinOsc KR f 0 * 0.01 + 0.01) 1 -- max delay of 20msec
> in i + e -- sum phase-shifted signal to original signal