hsc3-0.18: Help/UGen/add.help.lhs
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let o = fSinOsc AR 800 0
> n = pinkNoise 'α' AR
> in (o + n) * 0.1
DC offset.
> g_02 = fSinOsc AR 440 0 * 0.1 + 0.5
Optimises identity
> g_03 = (sinOsc AR 440 0 + 0) * 0.1
> g_04 = (0 + sinOsc AR 440 0) * 0.1