hsc3-0.17: Help/UGen/redPhasor.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "RedPhasor"
Sound.SC3.UGen.DB.ugenSummary "RedPhasor"
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.UGen.Bindings.HW.External.F0 {- hsc3 -}
no looping & it will play through once. Mouse x acts as trigger
> g_01 =
> let tr = mouseX KR 0 1 Linear 0.2 >* 0.5
> in sinOsc AR (redPhasor KR tr 0.3 400 800 0 500 600) 0 * 0.2
mouse y controls looping on/off, mouse x trigger
> g_02 =
> let tr = mouseX KR 0 1 Linear 0.2 >* 0.5
> lp = mouseY KR 0 1 Linear 0.2 >* 0.5
> in sinOsc AR (redPhasor KR tr 0.3 400 800 lp 500 600) 0 * 0.2
mouse x controls loop rate, mouse y scales the start looppoint
> g_03 =
> let x = mouseX KR 0 5 Linear 0.2
> y = mouseY KR 200 500 Linear 0.2
> in sinOsc AR (redPhasor KR 0 x 400 800 1 y 600) 0 * 0.2