hsc3-0.17: Help/UGen/pv_RectComb.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_RectComb"
Sound.SC3.UGen.DB.ugenSummary "PV_RectComb"
> import Sound.SC3 {- hsc3 -}
noise source
> g_01 = whiteNoise 'α' AR * 0.3
outside world
> g_02 = soundIn 0
mouse control
> f_01 z =
> let b = localBuf 'β' 2048 1
> x = mouseX KR 0 0.5 Linear 0.1
> y = mouseY KR 0 0.5 Linear 0.1
> c = pv_RectComb (fft' b z) 8 x y
> in pan2 (ifft' c) 0 1
> g_03 = f_01 g_02
lfo control
> f_02 z =
> let b = localBuf 'γ' 2048 1
> p = lfTri KR 0.097 0 * 0.4 + 0.5
> w = lfTri KR 0.240 0 * (-0.5) + 0.5
> c = pv_RectComb (fft' b z) 8 p w
> in pan2 (ifft' c) 0 1
> g_04 = f_02 g_02