hsc3-0.17: Help/UGen/pv_RandComb.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_RandComb"
Sound.SC3.UGen.DB.ugenSummary "PV_RandComb"
> import Sound.SC3 {- hsc3 -}
noise signal
> g_01 = whiteNoise 'α' AR * 0.5
outside world
> g_02 = soundIn 0
processor
> f_01 f z =
> let t = impulse KR f 0
> x = mouseX KR 0.6 0.95 Linear 0.1
> c = pv_RandComb 'α' (fft' (localBuf 'α' 2048 1) z) x t
> in pan2 (ifft' c) 0 1
> g_03 = f_01 0.5 g_02