hsc3-0.17: Help/UGen/pv_BufRd.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_BufRd"
Sound.SC3.UGen.DB.ugenSummary "PV_BufRd"
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -}
allocate analysis buffer and load soundfile
> n_01 = "/home/rohan/opt/src/supercollider/sounds/a11wlk01.wav"
> m_01 =
> let f = 1024 {- frame size -}
> h = 0.25 {- hop size -}
> p_dur = 4.2832879818594 {- duration (in seconds) of n_01 -}
> b_size = pv_calcPVRecSize p_dur f h 48000
> in [b_alloc 0 b_size 1,b_allocRead 1 n_01 0 0]
withSC3 (mapM_ async m_01)
do the analysis and store to buffer. the window type and overlaps are
important for resynthesis parameters
> g_01 =
> let rec_buf = 0
> au_buf = 1
> l_buf = localBuf 'α' 1024 1;
> rt = bufRateScale KR au_buf
> i = playBuf 1 AR au_buf rt 1 0 NoLoop RemoveSynth
> c0 = fft l_buf i 0.25 1 1 0
> c1 = pv_RecordBuf c0 rec_buf 0 1 0 0.25 1
> in mrg2 (dc AR 0) c1
play analysis back
> g_02 =
> let rec_buf = 0
> l_buf = localBuf 'α' 1024 1
> x = mouseX KR 0 1 Linear 0.2
> c0 = pv_BufRd l_buf rec_buf x
> in ifft c0 1 0