hsc3-0.17: Help/UGen/pv_BrickWall.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_BrickWall"
Sound.SC3.UGen.DB.ugenSummary "PV_BrickWall"
> import Sound.SC3 {- hsc3 -}
> f_01 z =
> let x = mouseX KR (-1) 1 Linear 0.1
> c = fft' (localBuf 'α' 2048 1) z
> in ifft' (pv_BrickWall c x)
> g_01 = f_01 (whiteNoise 'α' AR * 0.2)
> g_02 = f_01 (soundIn 0)