hsc3-0.17: Help/UGen/pv_BinShift.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "PV_BinShift"
Sound.SC3.UGen.DB.ugenSummary "PV_BinShift"
> import Sound.SC3 {- hsc3 -}
source signal (oscillators)
> g_01 =
> let s0 = sinOsc KR 0.08 0 * 6 + 6.2
> s1 = sinOsc KR (squared s0) 0 * 100 + 800
> in sinOsc AR s1 0 * 0.2
source signal (the world)
> g_02 = soundIn 0
default values
> f_01 z = ifft' (pv_BinShift (ffta 'α' 2048 z 0.5 0 1 0) 1 0 0)
> g_03 = f_01 g_02
mouse control
> f_02 z =
> let x = mouseX KR (-10) 100 Linear 0.1
> y = mouseY KR 1 4 Linear 0.1
> b = mouseButton KR 0 1 0.2
> pv = pv_BinShift (ffta 'β' 2048 z 0.5 0 1 0) y x b
> in ifft' pv
> g_04 = f_02 g_02