hsc3-0.17: Help/UGen/crossoverDistortion.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "CrossoverDistortion"
Sound.SC3.UGen.DB.ugenSummary "CrossoverDistortion"
> import Sound.SC3 {- hsc3 -}
> import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -}
{CrossoverDistortion.ar(SinOsc.ar([400, 404], 0, 0.2), MouseX.kr(0, 1), MouseY.kr(0, 1))}.play
> g_01 =
> let x = mouseX KR 0 1 Linear 0.2
> y = mouseY KR 0 1 Linear 0.2
> in crossoverDistortion (sinOsc AR (mce2 400 404) 0 * 0.2) x y
{CrossoverDistortion.ar(SoundIn.ar, MouseX.kr(0, 1), MouseY.kr(0, 1))}.play
> g_02 =
> let x = mouseX KR 0 1 Linear 0.2
> y = mouseY KR 0 1 Linear 0.2
> in crossoverDistortion (soundIn 0) x y