hsc3-0.16: Help/UGen/pv_RandComb.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "PV_RandComb"
> Sound.SC3.UGen.DB.ugenSummary "PV_RandComb"
> import Sound.SC3
allocate buffer
> withSC3 (async (b_alloc 10 2048 1))
noise signal
> let z = whiteNoise 'α' AR * 0.5
outside world
> let z = soundIn 4
processor
> let {t = impulse KR 0.1 0
> ;x = mouseX KR 0.6 0.95 Linear 0.1
> ;c = pv_RandComb 'α' (fft' 10 z) x t}
> in audition (out 0 (pan2 (ifft' c) 0 1))