hsc3-0.16: Help/UGen/pv_ConformalMap.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "PV_ConformalMap"
> Sound.SC3.UGen.DB.ugenSummary "PV_ConformalMap"
> import Sound.SC3
> withSC3 (async (b_alloc 10 1024 1))
> let { i = soundIn 4
> ; x = mouseX KR (-1) 1 Linear 0.1
> ; y = mouseY KR (-1) 1 Linear 0.1 }
> in audition (out 0 (pan2 (ifft' (pv_ConformalMap (fft' 10 i) x y)) 0 1))
With filtering.
> withSC3 (async (b_alloc 0 2048 1))
> let z = let {o = mce [1, 1.1, 1.5, 1.78, 2.45, 6.7, 8] * 220
> ;f = sinOsc KR (mce [0.16, 0.33, 0.41]) 0 * 10 + o}
> in mix (lfSaw AR f 0) * 0.3
> let z = soundIn 4
> let {x = mouseX KR 0.01 2.0 Linear 0.1
> ;y = mouseY KR 0.01 10.0 Linear 0.1
> ;c = fft' 0 z
> ;m = ifft' (pv_ConformalMap c x y)}
> in audition (out 0 (pan2 (combN m 0.1 0.1 10 * 0.5 + m) 0 1))