hsc3-0.16: Help/UGen/pv_BinScramble.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "PV_BinScramble"
> Sound.SC3.UGen.DB.ugenSummary "PV_BinScramble"
> import Sound.SC3
> let fileName = "/home/rohan/data/audio/pf-c5.snd"
> in withSC3 (do {_ <- async (b_alloc 10 2048 1)
> ;async (b_allocRead 12 fileName 0 0)})
> let {a = playBuf 1 AR 12 (bufRateScale KR 12) 1 0 Loop DoNothing
> ;f = fft' 10 a
> ;x = mouseX KR 0.0 1.0 Linear 0.1
> ;y = mouseY KR 0.0 1.0 Linear 0.1
> ;g = pv_BinScramble 'α' f x y (impulse KR 4 0)}
> in audition (out 0 (pan2 (ifft' g) 0 0.5))
careful - feedback loop!
> let {a = soundIn (mce2 4 5) * 4
> ;f = fft' 10 a
> ;x = mouseX KR 0.15 1 Linear 0.1
> ;y = mouseY KR 0.15 1 Linear 0.1
> ;i = impulse KR (lfNoise0 'α' KR 2 * 8 + 10) 0
> ;g = pv_BinScramble 'β' f x y i
> ;h = ifft' g}
> in audition (out 0 (pan2 h 0 0.5))