hsc3-0.16: Help/UGen/playBufCF.help.lhs
wslib: external/composite
> import Sound.SC3 {- hsc3 -}
Load sound file to buffer zero (single channel file required for examples)
> fn_01 = "/home/rohan/data/audio/pf-c5.aif"
> fn_02 = "/home/rohan/opt/src/supercollider/sounds/a11wlk01.wav"
> withSC3 (async (b_allocRead 0 fn_02 0 0))
control-rate trigger and start-position inputs
> g_01 =
> let b = 0
> r = bufRateScale KR b
> tr = impulse KR 2 0
> wn = whiteNoise 'α' KR
> sp = linLin wn (-1) 1 0 (bufFrames KR b - (0.5 * 44100))
> o = playBufCF 1 b r tr sp NoLoop 0.1 2
> o' = playBuf 1 AR b r tr sp NoLoop DoNothing
> in mce2 o o'
demand ugens inputs
> g_02 =
> let b = 0
> r = drand 'α' dinf (mce [0.95,1,1.05])
> tr = dwhite 'β' dinf 0.1 0.3
> sp = dbrown 'γ' dinf 0 0.95 0.1 * bufFrames KR b
> in playBufCF 1 b r tr sp NoLoop 2 5