hsc3-0.16: Help/UGen/pitchShift.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "PitchShift"
> Sound.SC3.UGen.DB.ugenSummary "PitchShift"
> import Sound.SC3 {- hsc3 -}
> gr_01 =
> let s = sinOsc AR 440 0 * 0.1
> r = mouseX KR 0.5 2.0 Linear 0.1
> d = mouseY KR 0.0 0.1 Linear 0.1
> in pitchShift s 0.2 r d 0
> gr_02 =
> let s = soundIn 0
> pd = mouseX KR 0.0 0.1 Linear 0.1
> td = mouseY KR 0.0 0.1 Linear 0.1
> in pitchShift s 0.2 (mce2 1.0 1.5) pd td