hsc3-0.16: Help/UGen/mouseX.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "MouseX"
Sound.SC3.UGen.DB.ugenSummary "MouseX"
> import Sound.SC3
> e_01 = map from_warp [Linear,Exponential]
e_01 == [0,1]
Frequency control
> g_01 =
> let x = mouseX KR 40 10000 Exponential 0.2
> in sinOsc AR x 0 * 0.1
There is a variant with equal arguments but random traversal.
> g_02 =
> let x = mouseX' KR 40 10000 Exponential 0.2
> in sinOsc AR x 0 * 0.1