hsc3-0.16: Help/UGen/moogFF.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "MoogFF"
Sound.SC3.UGen.DB.ugenSummary "MoogFF"
> import Sound.SC3 {- hsc3 -}
> g_01 =
> let n = whiteNoise 'α' AR
> y = mouseY KR 100 10000 Exponential 0.1
> x = mouseX KR 0 4 Linear 0.1
> in moogFF (n * 0.1) y x 0
Note distortion at high gain.
> g_02 =
> let x = mouseX KR 100 20000 Exponential 0.1
> y = mouseY KR 0.1 4.0 Linear 0.1
> i = mix (saw AR (mce [0.99, 1, 1.01] * 440)) * 0.3
> in moogFF i x y 0
> g_03 =
> let n = lfNoise0 'α' KR 0.43
> p = pulse AR (mce [40, 121]) (mce [0.3, 0.7])
> f0 = linLin n 0 1 0.001 2.2
> f = linLin (sinOsc KR f0 0) (-1) 1 30 4200
> y = mouseY KR 1 4 Linear 0.1
> in moogFF p f (0.83 * y) 0