hsc3-0.16: Help/UGen/linXFade2.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "LinXFade2"
> Sound.SC3.UGen.DB.ugenSummary "LinXFade2"
> import Sound.SC3 {- hsc3 -}
> g_01 = linXFade2 (saw AR 440) (sinOsc AR 440 0) (lfTri KR 0.1 0) 0.1
>
> gen_cmp ty = ty (fSinOsc AR 800 0 * 0.2)
> (pinkNoise 'α' AR * 0.2)
> (fSinOsc KR 0.5 0)
> 1.0
>
> g_03 = gen_cmp linXFade2
>
> g_04 = gen_cmp xFade2