hsc3-0.16: Help/UGen/lfdNoise0.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "LFDNoise0"
Sound.SC3.UGen.DB.ugenSummary "LFDNoise0"
> import Sound.SC3 {- hsc3 -}
for fast x LFNoise frequently seems stuck, LFDNoise changes smoothly
> g_01 = lfdNoise0 'a' AR (mouseX KR 0.1 1000 Exponential 0.2) * 0.1
>
> g_02 = lfNoise0 'a' AR (mouseX KR 0.1 1000 Exponential 0.2) * 0.1
silent for 2 secs before going up in freq
> g_03 = lfdNoise0 'a' AR (xLine KR 0.5 10000 3 RemoveSynth)
>
> g_04 = lfNoise0 'a' AR (xLine KR 0.5 10000 3 RemoveSynth)
LFNoise quantizes time steps at high freqs, LFDNoise does not:
> g_05 = lfdNoise0 'a' AR (xLine KR 1000 20000 10 RemoveSynth)
>
> g_06 = lfNoise0 'a' AR (xLine KR 1000 20000 10 RemoveSynth)
Drawings
import Sound.SC3.Plot {- hsc3-plot -}
plot_ugen1 0.1 (lfdNoise0 'γ' AR 1000)
plot_ugen1 0.1 (lfdNoise1 'γ' AR 1000)
plot_ugen1 0.1 (lfdNoise3 'γ' AR 1000)


