hsc3-0.16: Help/UGen/lag.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "Lag"
> Sound.SC3.UGen.DB.ugenSummary "Lag"
> import Sound.SC3 {- hsc3 -}
used to lag pitch
> g_01 =
> let x = mouseX KR 220 440 Linear 0.2
> in sinOsc AR (mce [x, lag x 1]) 0 * 0.1
used to smooth amplitude changes
> g_02 =
> let n = lfNoise0 'a' KR 0.5
> in sinOsc AR (220 + (lag n 1 * 220)) 0 * (lag n 2 * 0.1)